So today is not going to be anything serious topic wise. I have been doing a lot of catching up around the new job schedule, while the job has been keeping me incredibly busy doing work-related things; not that I mind. I don’t talk about the work-related things; it’s not classified, but it is a bit like Fight Club. The first rule is, we don’t talk about the job.
As a matter of fact, it’s the second rule too. That said, I have been busy catching up on non-work-related chores, errands, etc., and that has created a bit of unexpected disruption to my anticipated writing schedule. Things like hauling uncooperative and howling cats in for vaccinations (and in one case an exam) and vehicles into dealerships for repairs; nothing too major, but it has disrupted my favorite time of day to write.
It can also be my favorite time to research; during the previous series on online cults, Rob from Rob Goldstein directed my attention to the topic of addiction to online gaming. There is a lot of research-related material on the topic and I set some items aside to read to get a better idea on it. Alas, I must admit I have been paying a bit more attention to other things of a more networking orientation.
However, the subject of addiction to online games, in particular the Massive Multiplayer Online Role Playing Games (MMORPG) is certainly an interesting one. There have been a few news media articles involving child neglect, including at least one case of infant mortality related to MMORPG gaming addiction, and at least one case of a player whose death was attributed to extreme game play. So this topic is at least in the planning stages.
It won’t be a 30 post series, promise.
Cheers and thanks for reading!